Difference between revisions of "Sound Designer"

From sltarchive
Jump to: navigation, search
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Music and sound effects are an integral part of the theatrical experience and can add immeasurably to the success of a show. A sound designer may contribute to a production by:
+
Music and sound effects are an integral part of the theatrical experience and can add immeasurably to the success of a show. The SLT has a system that capable of sophisticated effects and only requiring basic PC skills to trigger them.
 +
 
 +
A sound designer may contribute to a production by:
  
 
*Reading through the script and noting any particular music or sound effects required
 
*Reading through the script and noting any particular music or sound effects required
 +
*Attending the Production Meeting with the director, stage manager, lighting designer and set designer, if one is held.
 
*Attending rehearsals to suggest where music or sound effects might be used
 
*Attending rehearsals to suggest where music or sound effects might be used
 
*Sourcing sounds. Music is normally found in the director or crew's private collections, some sound effects CDs are available in the theatre, sound effect files are also available on the internet from site such as [http://www.freesound.org/ The Free Sound Project]
 
*Sourcing sounds. Music is normally found in the director or crew's private collections, some sound effects CDs are available in the theatre, sound effect files are also available on the internet from site such as [http://www.freesound.org/ The Free Sound Project]
*Loading sounds onto the PC (which uses software called [http://www.soundcuesystem.com/ Sound Cue System]) for use during performance
+
*Loading sounds onto the PC (which uses software called [http://www.soundcuesystem.com/ Sound Cue System] and a eight output soundcard called a [http://www.m-audio.com/products/en_us/Delta1010.html M-Audio Delta 1010]) for use during performance
*If necessary, recording composite sounds (E.g. rain with dog barking, music with gunfire etc.)
+
*If necessary, assembling composite sounds (E.g. rain with dog barking, music with gunfire etc.)
*Rigging speakers at get-in
+
*If in [[Prompt Corner|Prompt]] Rigging speakers at get-in and switching amplifier outputs from the Bell Theatre to Prompt Corner
 
*Setting sound levels at the Technical Rehearsal
 
*Setting sound levels at the Technical Rehearsal
 
*Liaising with the [[Sound Operator]] about the running of cues
 
*Liaising with the [[Sound Operator]] about the running of cues
Line 12: Line 15:
 
==See Also==
 
==See Also==
 
*[[:Category:Sound_Designers|List of SLT Sound designers]]
 
*[[:Category:Sound_Designers|List of SLT Sound designers]]
 +
 +
[[Category:Technical]]

Latest revision as of 14:12, 20 November 2010

Music and sound effects are an integral part of the theatrical experience and can add immeasurably to the success of a show. The SLT has a system that capable of sophisticated effects and only requiring basic PC skills to trigger them.

A sound designer may contribute to a production by:

  • Reading through the script and noting any particular music or sound effects required
  • Attending the Production Meeting with the director, stage manager, lighting designer and set designer, if one is held.
  • Attending rehearsals to suggest where music or sound effects might be used
  • Sourcing sounds. Music is normally found in the director or crew's private collections, some sound effects CDs are available in the theatre, sound effect files are also available on the internet from site such as The Free Sound Project
  • Loading sounds onto the PC (which uses software called Sound Cue System and a eight output soundcard called a M-Audio Delta 1010) for use during performance
  • If necessary, assembling composite sounds (E.g. rain with dog barking, music with gunfire etc.)
  • If in Prompt Rigging speakers at get-in and switching amplifier outputs from the Bell Theatre to Prompt Corner
  • Setting sound levels at the Technical Rehearsal
  • Liaising with the Sound Operator about the running of cues

See Also