Difference between revisions of "Organic Theatre Day (2008)"

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(Yes, Let's!)
(Kabish-Kabash-Kaboom)
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At the facilitator's signal, the teams approach each other 3 steps at a time, reciting "Kabish-Kabash-Kaboom". When the teams meet in the centre, they simultaneously perform their character. The losing team must run back behind their safeline before they are captured by the victors, whose team they now join if caught. In the case of a stalemate, where both teams present the same character, they return behind their respective safe lines, wring their hands with the words "Mutter-mutter-mutter". The game ends when one team has captured all their opponents.
 
At the facilitator's signal, the teams approach each other 3 steps at a time, reciting "Kabish-Kabash-Kaboom". When the teams meet in the centre, they simultaneously perform their character. The losing team must run back behind their safeline before they are captured by the victors, whose team they now join if caught. In the case of a stalemate, where both teams present the same character, they return behind their respective safe lines, wring their hands with the words "Mutter-mutter-mutter". The game ends when one team has captured all their opponents.
  
Key performance ideas here are cooperation as part of a team, observation, commitment and focus.
+
''Key performance ideas here are cooperation as part of a team, observation, commitment and focus.''
  
 
===In Grandma's Footsteps===
 
===In Grandma's Footsteps===

Revision as of 22:48, 6 June 2008

Saturday 31st May 2008, Prompt Corner, 11am - 5pm

Introduction

Led by Carolina Giametta Cordes, director of GROW <ref>GROW website</ref> and senior trainer at Bigfoot <ref>Bigfoot Theatre Company website</ref>, SLT's Organic Theatre day showed how games and character exercises can be used to great effect when devising theatre.

Originally conceived as a training day for the teachers of Saturday classes for children and teenagers, the course was opened up to adult members too. The games and devised pieces are shown below for reference.

Games and Activities

The games shown below are roughly in chronological order.

Yes, Let's!

The whole group walks around the room in neutral position. The aim should be to walk in different directions simultaneously (i.e. not in a circle). The facilitator begins by shouting an activity, for example "Let's all ride a rollercoaster!"; the group responds with a shout of "Yes, Let's!" and proceeds to act out the activity described. Anyone in the group can then shout out a new activity ("Let's all be rock stars!" - "Yes, let's!") and the game continues. If any individual is uncomfortable with a particular activity suggested, it is up to him/her to shout out a new thing for everyone to perform.

The objective of this exercise (beyond being an icebreaker) is to encourage enthusiasm for performing whatever is asked and to break down self-consciousness in performance.

Kabish-Kabash-Kaboom

The group is divided into two teams who stand at opposite sides of the room. A "safe line" is drawn in front of each team, behind which no team member can be captured by the opposing side. The aim of the game is to capture members of the opposing team and to avoid capture by them during several rounds of play. Before each round, the teams collectively decide between them which of the following characters to play:

  • GIANT (raise arms and shout "Fee-Fi-Fo-Fum!")
  • WIZARD (extend right arm as if wielding magic wand and shout "Zap!")
  • GNOME (go down onto haunches, squealing "Ninny-ninny-ninny!")

In a similar way to Scissors-Paper-Stone <ref>How to play Rock-Paper-Scissors on Wikipedia</ref>, each character can overpower one of the other two, but is in turn defeated by the other, thus:

  • GIANT beats WIZARD
  • WIZARD beats GNOME
  • GNOME beats GIANT

At the facilitator's signal, the teams approach each other 3 steps at a time, reciting "Kabish-Kabash-Kaboom". When the teams meet in the centre, they simultaneously perform their character. The losing team must run back behind their safeline before they are captured by the victors, whose team they now join if caught. In the case of a stalemate, where both teams present the same character, they return behind their respective safe lines, wring their hands with the words "Mutter-mutter-mutter". The game ends when one team has captured all their opponents.

Key performance ideas here are cooperation as part of a team, observation, commitment and focus.

In Grandma's Footsteps

We played this classic playground game <ref>Grandmother's Footsteps on kefkefkef.com</ref> with a few twists:

  • One of the group is nominated "Grandma", who faces the back wall with a bunch of keys directly behind her.

The Name Game

Tableaux

Storytelling Arm-In-Arm

Funky Chicken

Laban Movement Exercises

Leading By...

Have You Heard About George?

Scene Machines

Devising theatre

Gallery

Pictures to go here...

Reminiscences and Anecdotes

See Also

References

<references/>

External Links